Wild
Can substitute where rules allow, with possible exceptions for scatters or special symbols.
This Infinity rule introduction explains the general structure of slots. The paytable for a particular version determines where symbols must match, which features activate and how results are read.


Gems, fruit or story based imagery can define a slot's appearance. The paytable determines what those symbols mean. Some formats require consecutive matches, while others evaluate groups. Visual proximity alone does not establish a win.
Slots may evaluate paylines, ways or clusters. An example from one method cannot be applied to every format. Read the direction of evaluation, minimum match and special symbol rules together.
In a common line based example, matches may count from the left. Other versions can use both directions or different structures. The written rules are the deciding reference.
Check which stake unit a displayed payout uses. Total stake and stake per line are different. Reading a number without its condition can produce an incorrect calculation.
Check whether symbols lie on the required line or in a qualifying group.
Compare the combination with the minimum required count.
Read wild substitution and scatter conditions separately.
Check whether multiple wins combine or only the best qualifying match counts.
This is a rule reading example rather than instructions for launching a game.
Identify whether values refer to the total stake or an individual line.
Distinguish ordinary from special symbols.
Follow the active path and direction of evaluation.
Apply any multiplier, cap and priority rules.

How many matches qualify and which value applies?
Which symbols cannot be substituted?
Does it count anywhere or only on specified reels?
Are there separate rules or limits after activation?
| Topic | Explanation |
|---|---|
| Three matching symbols | If three consecutive matches from the left are required, three separated matches on the right do not qualify. |
| Wild substitution | Two regular symbols and a wild can qualify only on an allowed path and for an allowed substitution. |
| Scatter trigger | If three scatters are required, two are not a qualifying near win. |
| Multiplier base | A stated 5× multiplier needs an identified base, such as the applicable stake or win. |
No. Visual themes do not establish evaluation rules or probabilities.
No. Past results do not justify a guaranteed next outcome.
No. Substitution, expansion and persistence rules can differ.
The feature's rules and outcome apply, rather than its name alone.
Consider each format's own objective instead of applying one game's method to another.